| United States Patent Application |
20090298590
|
| Kind Code
|
A1
|
|
Marks; Richard
;   et al.
|
December 3, 2009
|
Expandable Control Device Via Hardware Attachment
Abstract
Apparatus, methods and systems for interfacing a controller with a gaming
system to interact with a computer program rendering interactive content
on a display are presented. In one embodiment, a controller includes a
handle, a connector and an attachment. The handle has an elongated shape,
which includes opposite first and second ends, and is configured to be
held by a single hand of a user during operation. The handle's second
end, aimed towards the display during operation, holds the connector. The
attachment includes two interfaces: a visual interface for communication
with the gaming system, and a connector interface that is coupled to the
connector in the handle. The attachment can be coupled and decoupled to
the connector and allows the gaming system to visually track the location
of the handle via the visual interface. In another embodiment, the
attachment provides additional communication capabilities.
| Inventors: |
Marks; Richard; (Pleasanton, CA)
; Mikhailov; Anton; (Campbell, CA)
; Huang; Ennin; (Santa Clara, CA)
; Zalewski; Gary M.; (Oakland, CA)
|
| Correspondence Address:
|
MARTINE PENILLA & GENCARELLA, LLP
710 LAKEWAY DRIVE, SUITE 200
SUNNYVALE
CA
94085
US
|
| Assignee: |
Sony Computer Entertainment Inc.
Tokyo
JP
|
| Serial No.:
|
428433 |
| Series Code:
|
12
|
| Filed:
|
April 22, 2009 |
| Current U.S. Class: |
463/37 |
| Class at Publication: |
463/37 |
| International Class: |
A63F 9/24 20060101 A63F009/24 |
Claims
1. A handheld controller for interfacing with a gaming system to interact
with a computer program rendering interactive content on a display, the
controller comprising: a handle with an elongated shape including a first
end and a second end opposite the first end, the handle configured to be
held by a single hand of a user for operation of the controller, the
second end configured to be aimed towards the display during operation; a
connector defined at the second end of the handle; and an attachment
including, a visual interface for communication with the gaming system,
and a connector interface to the connector, wherein the attachment can be
coupled and decoupled to the connector, the attachment allowing the
gaming system to visually track a location of the handle via the visual
interface.
2. The controller as recited in claim 1, wherein the attachment has a
spherical shape.
3. The controller as recited in claim 1, wherein the handle operates as a
controller when the attachment is coupled and when the attachment is
decoupled.
4. The controller as recited in claim 1, wherein the gaming system
receives visual information from the attachment through the visual
interface via an image capture device connected to the gaming system, the
gaming system analyzing the image from the image capture device to
determine the location of the handle.
5. The controller as recited in claim 1, wherein the attachment and the
handle are rigidly attached when the attachment is coupled to the
connector.
6. The controller as recited in claim 1, further including a second
connector defined at the first end of the handle.
7. The controller as recited in claim 1, wherein the attachment provides
an additional source of electric power to the handle when the attachment
is coupled.
8. The controller as recited in claim 1, wherein the attachment further
includes beads that generate a rattling noise when the attachment is
rattled.
9. The controller as recited in claim 1, wherein the attachment further
includes three spheres, each of the three spheres being able to light up
in a different color.
10. A handheld controller for interfacing with a gaming system to
interact with a computer program rendering interactive content on a
display, the controller comprising: a handle; a connector defined in the
handle; and an attachment including, a communications interface defined
to enable the attachment to exchange information directly with the gaming
system, and an attachment connector interface for communication with the
handle via the connector, wherein the attachment can be coupled and
decoupled to the connector, wherein the handle exchanges information with
the gaming system via the communications and the attachment connector
interfaces.
11. The controller as recited in claim 10, wherein the communications
interface communicates via ultrasonic communication with the gaming
system.
12. The controller as recited in claim 10, wherein the attachment further
includes a speaker.
13. The controller as recited in claim 10, wherein the attachment further
includes a microphone.
14. The controller as recited in claim 10, further including, a computer
bus in the handle, the computer bus being in electrical communication
with the attachment when the attachment is coupled.
15. The controller as recited in claim 10, further including, a processor
in the handle, wherein the attachment generates interrupts for the
processor when the attachment is coupled to the handle.
16. The controller as recited in claim 10, wherein the attachment
connector interface is a Universal Serial Bus (USB) interface.
17. The controller as recited in claim 10, wherein the attachment further
includes buttons that can be operated by the user.
18. The controller as recited in claim 10, wherein the communications
interface communicates via infrared communication with the gaming system.
19. The controller as recited in claim 10, wherein the attachment further
includes a biometric input, wherein the biometric input is defined to
enable and disable one of the handle or resources in the gaming system.
20. A method for interfacing a controller with a gaming system to
interact with a computer program, the method comprising: connecting an
attachment to the controller, wherein the attachment enables the
controller to, receive information from the attachment that was sent from
the base station to the attachment, and send information to the base
station via the attachment; updating a state of the controller when the
controller receives information; and updating a state of the computer
program when the controller sends information via the attachment.
21. The method as recited in claim 20, wherein the controller sends
visual information to the gaming system via an image capture device
connected to the gaming system which analyzes an image from the image
capture device to determine a position of the controller in a field of
play.
22. The method as recited in claim 20, wherein the attachment sends and
receives information via ultrasonic communication.
23. The method as recited in claim 20, wherein the attachment
communicates with the gaming system via infrared communication.
24. The method as recited in claim 20 further including, generating
inertial information based on movement of the attachment, transmitting
the inertial information to the controller, and sending the transmitted
inertial information to the gaming system.
25. A system for playing games, the system comprising: a controller
configured to be held and operated by a single hand of a user; an
attachment that can be connected and disconnected to the controller; an
image capture device that takes images of the attachment; and a base
gaming system connected to the image capture device and interfaced with
the attachment when the attachment is connected to the game controller;
wherein a first type of information is provided to the base gaming system
and to a user when the attachment is connected to the controller and a
second type of information when the attachment is disconnected.
26. The system as recited in claim 25, further including, a second
controller, wherein the attachment connects simultaneously to the
controller and to the second controller to form a two handed controller.
27. The system as recited in claim 25, wherein the attachment and the
controller are rigidly attached when the attachment is connected to the
controller, the attachment and the controller being defined to be held
and operated as a two hand controller when the attachment is connected to
the controller.
28. The system as recited in claim 25, wherein the attachment has a
rechargeable battery, wherein the controller receives additional
electrical power from the rechargeable battery when the attachment is
connected to the controller.
29. The system as recited in claim 25, wherein the attachment further
includes a crosshair shape for aiming the controller towards a target.
30. The system as recited in claim 25, wherein the attachment can connect
to the controller in different positions, the position of the attachment
being used as an input for the system.
31. The system as recited in claim 25, wherein the attachment further
includes, a first connector and a second connector, wherein the
controller can be connected to the first and to the second connector.
32. The system as recited in claim 25, further including, a second
controller, wherein the first connector is connected to the controller
and the second connector is connected to the second controller to connect
the controllers together.
33. The system as recited in claim 25, further including, an auxiliary
module that can be connected and disconnected to the controller, the
auxiliary module connecting to the controller in a different location
than a location where the attachment connects.
34. The system as recited in claim 33, wherein the auxiliary module
provides ultrasonic communication with the console.
35. The system as recited in claim 33, wherein the auxiliary module
provides ultrasonic communication with a second controller.
Description
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] This application is related to U.S. Provisional Patent Application
No. 60/730,659 filed Oct. 26, 2005 and entitled, "SYSTEM AND METHOD FOR
INTERFACING WITH A COMPUTER PROGRAM"; U.S. patent application Ser. No.
11/588,779, filed Oct. 26, 2006 and entitled, "SYSTEM AND METHOD FOR
INTERFACING WITH A COMPUTER PROGRAM"; U.S. Provisional Patent Application
No. 61/057,783 filed May 30, 2008 and entitled, "DETERMINATION OF
CONTROLLER THREE-DIMENSIONAL LOCATION USING IMAGE ANALYSIS AND ULTRASONIC
COMMUNICATION"; U.S. patent application Ser. No. 12/145,455, filed Jun.
24, 2008 and entitled, "DETERMINATION OF CONTROLLER THREE-DIMENSIONAL
LOCATION USING IMAGE ANALYSIS AND ULTRASONIC COMMUNICATION"; U.S. patent
application Ser. No. 12/259,181, filed Oct. 27, 2008, and entitled,
"DETERMINING LOCATION AND MOVEMENT OF BALL-ATTACHED CONTROLLER"; U.S.
patent application Ser. No. 11/429,133, filed May 4, 2006, and entitled
"SELECTIVE SOUND SOURCE LISTENING IN CONJUNCTION WITH COMPUTER
INTERACTIVE PROCESSING"; International Application No: PCT/US2006/017483,
filed May 4, 2006, and titled "SELECTIVE SOUND SOURCE LISTENING IN
CONJUNCTION WITH COMPUTER INTERACTIVE PROCESSING"; (Atty. Docket:
SONYP089C) U.S. Provisional Patent Application No. 61/120,340, filed on
Dec. 5, 2008, and entitled "CONTROL DEVICE FOR COMMUNICATING VISUAL
INFORMATION"; and (Atty. Docket: SONYP089B) U.S. Provisional Patent
Application No. 61/200,973, filed on Dec. 5, 2008, and entitled
"SPHERICAL ENDED CONTROLLER WITH CONFIGURABLE MODES", all of which are
incorporated herein by reference.
BACKGROUND
[0002] 1. Field of the Invention
[0003] The present invention relates generally to methods and systems for
expanding input device functionality, and more particularly, methods and
systems for improving interaction between a game controller and a gaming
base system by expanding the capabilities of the controller.
[0004] 2. Description of the Related Art
[0005] The video game industry has seen many changes over the years. As
computing power has expanded, developers of video games have likewise
created game software that takes advantage of these increases in
computing power. To this end, video game developers have been coding
games that incorporate sophisticated operations and mathematics to
produce a very realistic game experience.
[0006] Example gaming platforms, may be the Sony Playstation.RTM., Sony
Playstation2.RTM. (PS2), and Sony Playstation3.RTM. (PS3), each of which
is sold in the form of a game console. As is well known, the game console
is designed to connect to a monitor (usually a television) and enable
user interaction through handheld controllers. The game console is
designed with specialized processing hardware, including a CPU, a
graphics synthesizer for processing intensive graphics operations, a
vector unit for performing geometry transformations, and other glue
hardware, firmware, and software. The game console is further designed
with an optical disc tray for receiving game compact discs for local play
through the game console. Online gaming is also possible, where a user
can interactively play against or with other users over the Internet.
[0007] As game complexity continues to intrigue players, game and hardware
manufacturers have continued to innovate to enable additional
interactivity and computer programs. A growing trend in the computer
gaming industry is to develop games that increase the interaction between
user and the gaming system. One way of accomplishing a richer interactive
experience is to use wireless game controllers whose movement is tracked
by the gaming system in order to track the player's movements and use
these movements as inputs for the game. Another way to improve the
interactive experience is by providing the user with controllers with
better communication capabilities.
[0008] However, input device development processes are usually lengthy and
adding new features requires large investments in time and research.
Further, adding features and complexity to input devices also raises the
final cost to the user, which may decrease the number of potential
customers. Still yet, some features may be useful for just a small
community of players.
[0009] It is in this context that embodiments of the invention arise.
SUMMARY
[0010] Embodiments of the present invention provide apparatus, methods and
systems for interfacing a controller with a gaming system to interact
with a computer program rendering interactive content on a display.
[0011] It should be appreciated that the present invention can be
implemented in numerous ways, such as a process, an apparatus, a system,
a device or a method on a computer readable medium. Several inventive
embodiments of the present invention are described below.
[0012] In one embodiment, a controller includes a handle, a connector and
an attachment. The handle has an elongated shape, which includes opposite
first end and second ends, and is configured to be held by a single hand
of a user during operation. The second end is aimed towards the display
during operation. The connector is located at the second end of the
handle. The attachment includes two interfaces: a visual interface for
communication with the gaming system, and a connector interface that is
coupled to the connector in the handle. The attachment can be coupled and
decoupled to the connector and allows the gaming system to visually track
the location of the handle via the visual interface.
[0013] In another embodiment, a handheld controller includes a handle, a
connector in the handle and an attachment. The attachment includes a
communications interface and a connector interface. The communications
interface enables the attachment to exchange information directly with
the gaming system, and the connector interface allows the attachment to
communicate with the handle. The attachment can be coupled and decoupled
to the connector allowing the handle to exchange information with the
gaming system and the user via the communications and the connector
interfaces.
[0014] In yet another embodiment, a method is presented for interfacing a
controller with a gaming system to interact with a computer program. The
method includes the operation of connecting an attachment to the
controller, enabling the controller to receive and send information. The
controller receives information from the attachment that was previously
sent from the base station to the attachment. The controller sends
information to the base station via the attachment. The method further
includes the operation of updating a state of the controller when the
controller receives information, and the operation of updating a state of
the computer program when the controller sends information via the
attachment.
[0015] In another embodiment, a system for playing games includes a
controller, an attachment, an image capture device, and a base gaming
system. The controller is designed to be held and operated by a single
hand of a user, and the attachment can be connected to and disconnected
from the controller. The image capture device takes images of the
attachment in the field of play. The base gaming system is connected to
the image capture device and interfaces with the attachment when the
attachment is connected to the game controller. In the system, a first
type of information is provided to the base gaming system and to a user
when the attachment is connected to the controller and a second type of
information is provided when the attachment is disconnected.
[0016] Other aspects of the invention will become apparent from the
following detailed description, taken in conjunction with the
accompanying drawings, illustrating by way of example the principles of
the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0017] The invention may best be understood by reference to the following
description taken in conjunction with the accompanying drawings in which:
[0018] FIGS. 1A-1B depict different embodiments of a game controller with
a spherical section attached.
[0019] FIGS. 2A-D show an embodiment of a ball-attached game controller
with interchangeable face-plates.
[0020] FIG. 3 shows a schematic diagram of a multiplayer environment and
the use of visual information to determine the location of the
controllers, according to one embodiment.
[0021] FIG. 4 illustrates the components of one embodiment for a
single-hand controller with an expansion connector.
[0022] FIGS. 5A-H illustrate the internal components of different
embodiments for attachments and controllers connected to the attachments.
[0023] FIGS. 6A-C illustrate embodiments of attachments for expanding
controller capabilities.
[0024] FIGS. 7A-D show additional embodiments of attachments for expanding
controller capabilities including two-handed controller converter,
maracas, and biometric reader.
[0025] FIGS. 8A-D depict additional embodiments of attachments for
expanding controller capabilities including an ellipsoidal ball, a cube,
and multiple spheres.
[0026] FIG. 9 illustrates an embodiment of an attachment for connecting
two controllers together.
[0027] FIG. 10 shows an attachment with connectors for a controller and
for a second attachment, according to one embodiment.
[0028] FIGS. 11A-C illustrate additional embodiments of attachments for
expanding controller capabilities including a microphone, a flashlight,
and attachment connected in the back of the controller.
[0029] FIGS. 12A-D illustrate embodiments for connecting the attachment to
the controller.
[0030] FIGS. 13A-B shows different embodiments for charging an attachment.
[0031] FIGS. 14A-C illustrate embodiments for different connectors in a
controller.
[0032] FIG. 15 depicts one embodiment of a method for interfacing with a
gaming system to interact with a computer program rendering interactive
content on a display.
[0033] FIG. 16 is a block diagram of the different elements in the
entertainment system in accordance with one embodiment.
[0034] FIG. 17 illustrates hardware and user interfaces that may be used
to determine controller location, in accordance with one embodiment of
the present invention.
[0035] FIG. 18 illustrates additional hardware that may be used to process
instructions, in accordance with one embodiment of the present invention.
DETAILED DESCRIPTION
[0036] The following embodiments describe apparatus, methods and systems
for interfacing a controller with a gaming system to interact with a
computer program rendering interactive content on a display.
[0037] It will be obvious, however, to one skilled in the art, that the
present invention may be practiced without some or all of these specific
details. In other instances, well known process operations have not been
described in detail in order not to unnecessarily obscure the present
invention.
[0038] FIGS. 1A-1B depict different embodiments of a game controller with
a spherical section attached. FIG. 1A is a front view and FIG. 1B is a
side view of controller handle 102 with a spherical section attachment
104 coupled to controller handle 102. When attached, spherical section
attachment 104 can be illuminated in different ways, such as with
different colors, different brightness, and in intermittent fashion. The
visual cues generated by spherical section attachment 104 can be used to
provide visual feedback to the user holding the controller, and sometimes
provide feedback to other users interacting with the user holding the
controller. The visual cues can also provide visual input to the base
device via an image capture device that takes images of the area around
controller handle 102. In one embodiment, input can be provided via
buttons pad 114 on the frontal surface of controller handle 102, or via
bottom button 108. Buttons pad 114 can be configured for action buttons
or as a directional pad. Bottom button 108 can be used in applications
such as firing, picking up an object, turning on or off a flashlight,
etc. Speaker 106 generates audio signals, and vibration device 110
provides vibrotactile feedback to the user.
[0039] FIGS. 2A-D show an embodiment of a ball-attached game controller
with interchangeable face-plates. FIG. 2A shows a controller, similar to
the controllers in FIGS. 1A-B, with interchangeable face-plates. The
face-plates for FIGS. 2B-2D can be attached to the controller, either at
the top or at the side. In another embodiment, the sizes of the face
plates are different for the slots on the top and the side, and the face
plates for the top are not exchangeable with the face plates for the
side. FIGS. 2B-2D show a D-pad attachment, an action-buttons pad, and a
touch pad, respectively. The attachments include electrical connections
and a mechanical grip that snaps the attachments securely when placed on
the controller.
[0040] FIG. 3 shows a schematic diagram of a multiplayer environment and
the use of visual information to determine the location of the
controllers, according to one embodiment. Image capture device 302
obtains an image of the playing field that includes players A and B
306A-B. The image is analyzed by the base computing device 308, which is
connected to image capture device 302, to obtain the location of
ball-attached controllers C1, C2, C3 and C4, whose inputs translate into
actions of the avatars in the display. Thus, the ball attached to the
controller, also referred to herein as a spherical section attachment,
and image capture device 302 form a visual interface to communicate
location information between the controller and the base gaming system.
[0041] In one embodiment, the four controllers include spherical
attachments, sometimes referred to as "balls," that can be illuminated
with different colors that enable visual controller differentiation. For
example, controller C1 lights up as red, C2 as yellow, C3 as white, and
C4 as blue. This color selection is exemplary, and many other color
combinations are possible. In one embodiment, the movement of the
controllers is used for playing a game where players fly virtual kites,
but many other applications are possible, such as karate fighting,
firing, sword fighting, virtual worlds, etc.
[0042] In some embodiments, the light in the controller is used to provide
feedback to the user, such as being when the player is "hit," to indicate
the amount of life left, to flag when the controller is occluded from
view of the camera, etc. The two modes, providing visual input via camera
pictures and providing user feedback, can be used simultaneously. In one
embodiment, each time the ball is lit to provide user feedback, the base
station uses the information associated with lighting the ball in the
controller to analyze an image taken by image capture device 302
searching for the color associated with the lighting of the ball. For
example, in one mode of operation, when a player pushes a button on the
controller then the controller responds by lighting up the ball. The base
station monitors the visual status of the ball and when the base station
detects that the ball has lighted up, then the base station processes
this event to capture that the player pushed the button.
[0043] FIG. 4 illustrates the components of one embodiment for single-hand
controller 400 with expansion connector 402. Although controllers defined
within the spirit and scope of the claims may have more or less
components, these exemplary components show example electronics,
hardware, firmware, and housing structure to define an operable example.
These example components, however, should not limit the claimed
inventions, as more or fewer components are possible. Handle 424 is
configured to be held by a user operating controller 400 with a single
hand. A user's second hand may, of course, be used to hold or select
buttons 400 on handle 424. A user holding controller 400 can provide
input by pressing buttons, such as top button 410 and bottom button 408.
In one embodiment input can also be provided by moving the controller
within a three-dimensional space when a visually recognizable attachment
is coupled to handle 424, such as the one shown in FIG. 5. Controller 400
is configured to operate wirelessly, which facilitates freedom of
controller movement in order to interact with the base station device.
Wireless communication can be achieved in multiple ways, such as via
Bluetooth.RTM. wireless link, WiFi, infrared (not shown) link, etc.
[0044] Attachments providing expanded capabilities to handle 402 are
connected and disconnected to expansion connector 402. In one embodiment,
a spherical attachment enables the base computing device to locate the
combination of handle and attachment within a three-dimensional space via
visual recognition of images taken by a camera attached to the base
device. Other embodiments provide additional communication capabilities
to controller 400, such as an attachment that provides ultrasonic
communication with the base computing device or with other controllers in
the field of play. In yet another embodiment, an attachment provides
infrared capabilities to allow the controller to communicate via infrared
frequencies with the base station, or to use controller 400 as a remote
control for a TV or other electronic equipment. More attachment
embodiments are presented below in FIGS. 5-14.
[0045] In one embodiment, the attachment communicates directly with the
base station and can act upon commands received from the base station,
such as turning on an internal light or emitting a sound. In another
embodiment, the attachment is directly controlled by handle 424 and the
attachment only reacts to commands from handle 424. In yet another
embodiment, the attachment can react to commands received from the base
station or from the handle.
[0046] Inside handle 424, printed circuit board 416 holds processor 412,
Input/Output (I/O) module 406, memory 416, and Bluetooth module 418, all
interconnected by bus 422. A Universal Serial Bus (USB) module 420 also
provides interactivity with the base computing device, or with other
devices connected to USB port 432. The USB port can also be used to
charge the rechargeable battery 430. Vibrotactile feedback is provided by
vibrotactile module 428. Speaker 426 provides audio output.
[0047] Note that the above controller configuration is exemplary and many
modifications thereto, including eliminating or adding modules, would
occur to a person of ordinary skill in the art with access to the present
Specification, and is well within the scope of the claimed invention. For
example, controller 400 can also include sensors for mechanical tracking
of the controller movement.
[0048] FIGS. 5A-H illustrate the internal components of different
embodiments for attachments and controllers connected to the attachments.
FIG. 5A depicts a spherical attachment 502 with a "rich" feature set. It
should be appreciated that the embodiment illustrated in FIG. 5A is
exemplary and other embodiments may include a subset of the features of
attachment 502. The embodiment illustrated in FIG. 5A should therefore
not be interpreted to be exclusive or limiting, but rather exemplary or
illustrative.
[0049] Attachment 502 has a spherical shape that allows the visual
tracking of the attachment's location. The ability of tracking the
location of the attachment by analyzing images captured of the attachment
defines a visual interface between the attachment and the image capture
device. When the attachment is rigidly connected to the controller, the
combination of controller and attachment move synchronously, thereby
enabling the detection of location and movement of the controller by
tracking the location and movement of the attachment. In another
embodiment, attachment 502 is not rigidly attached and the system must
track the relative positions between the attachment and the controller in
order to relate the attachments location to the controller's location.
Further, certain functionality provided by the attachment, such as
providing ultrasound communications, is independent of the relative
position between attachment and controller, thus it is not required that
the controller be rigidly attached to the handle. The attachment can thus
be connected via a flexible cable, for example.
[0050] The different modules in spherical attachment 502 are
interconnected via a common bus, but other interconnection mechanisms are
possible. Connector 504 provides the interface to connect or disconnect
attachment 502 from the controller. Attachment 502 includes a processor
or circuit plus memory allowing the attachment to process computer
instructions. Further, attachment 502 includes communication modules such
as ultrasound, infrared, and WiFi. Such communications enable the
attachment to communicate with the base station or other electronic
devices, which is referred to herein as a communications interface
between the controller and the base station or any other electronic
device. In one embodiment, the attachment operates as a modem by
receiving information from the controller and forwarding the information
to the base station, and vice versa.
[0051] Information received by the attachment and passed to the controller
is used to change the state of the controller. For example, the
controller may emit a sound, change button configuration, disable the
controller, load registers in memory, send a command to the attachment to
light up, etc. The information received by the base station is used by
the computer program to update the state of the computer program. For
example, the computer program may move an avatar on the screen or change
the status of the avatar, fire a weapon, start a game, select an option
in a menu, etc.
[0052] An accelerometer, a magnetometer and a gyroscope provide mechanical
information related to the movement of the attachment. In one embodiment,
the mechanical or inertial information is combined with other location
determination information, such as via visual tracking information, in
order to refine the determination of the location of the
controller-attachment combo. For example, if spherical attachment 502 is
occluded from view, inertial information can be used to track movement of
the attachment.
[0053] An internal light emitting device allows the attachment to be lit
from the inside to improve visual recognition or to provide user
feedback. In one embodiment, light emitting device can emit light of a
single color, and in another embodiment, light emitting device can be
configured to emit light from a choice of colors. In yet another
embodiment, attachment 502 includes several light emitting devices, each
device being capable of emitting light of one color. The light emitting
device is configurable to emit different levels of brightness. The base
computing device can provide interactivity to the user holding the
controller by changing the light emitting status of attachment 502,
producing audio signals, or with vibrotactile feedback, etc. One feedback
operation or a combination of feedback operations is possible. In one
embodiment, the type of feedback is selected from a list of predefined
interactivity, and based on what is occurring in a game.
[0054] A microphone and a speaker provide audio capabilities, while a
battery powers the rest of the components, including the processor and
the light emitting device. The battery can also be used by the handle as
a second source of power. For example, if the rechargeable battery in the
controller is discharged, the attachment can provide the required power
so the user can continue playing instead of having to stop to recharge
the controller. In one embodiment, attachment 502 does not include the
battery and power to the modules in attachment 502 is obtained via an
electrical connection with the power source of the handle.
[0055] A camera provides image capture capabilities and a USB module
allows USB communication to and from the attachment. In one embodiment,
the USB connection is used to charge the battery in the attachment. In
yet another embodiment, attachment 502 includes files in memory that are
transferred to the controller, or to the base station, or to both the
controller and the base station. The files in memory can include
configuration files or programs that are transferred for execution in the
controller or the gaming system. The files can be used to identify a
specific user, to configure the controller or the base system, to load a
game, to add features to existing games, etc. For example, one file is a
game that is loaded to the base station for playing, another file
contains karaoke songs that can be used in a sing-along game, another
file contains new player rosters and statistics for an update to a sports
game, etc. In addition, the attachment can be used to store user
parameters, such as player configuration for a particular game. The
player can then use the attachment in a different gaming system to play
with other players using the configuration obtained from the original
gaming system.
[0056] FIG. 5B illustrates an embodiment where the attachment of FIG. 5A
is connected to the controller of FIG. 4. Visual communication is
enhanced by the relatively large size of spherical attachment 502 facing
the camera and by illuminating the attachment to improve visual
recognition. Using a spherical section improves visual recognition as the
ball is always perceived as a circle (or partial circle) in a captured
image, independent of the orientation of the controller. In one
embodiment, the ratio of the ball's diameter to the size of the largest
diameter of a cross section of handle 152 is about 1, but other ratios
are also possible, such as 1.2, 1.4, 0.9, 0.8, etc.
[0057] The visual cues generated by attachment 502 can be used to provide
visual input to the base computing device or to provide feedback to the
user or both. Additionally, the visual cues can be generated upon a
command transmitted from the base station or upon the occurrence of a
preconfigured condition detected at controller 424, such as pressing a
button or jerking the controller at great speed. The difference
combinations of visual cue generation and purpose can place the
controller in different modes. In one mode, the base computing device
sends a command to the controller to set the light emitted by attachment
502 in a desired state (such as lighting up green), and then the base
computing device proceeds to visually track the controller. In a second
mode, the base computing device sends a command to the controller to
create a visual cue every times a desired event takes place, such as
pressing a button to simulate firing. The base computing device can then
track the visual state of the controller and detect the event at the
controller by analyzing the images taken of the controller. In this mode,
the visual cue can also provide feedback to the user, such as flashing a
light when the button gets pushed.
[0058] In yet another mode, the primary purpose of the visual cues is to
provide feedback to the user, such as for example lighting up the ball in
a color indicative of a state of the game played. It should be noted that
even when the purpose of the visual cue is to provide user feedback, the
base computing device can also use the cues for input, such as tracking
visually attachment 502 because the base computing device knows the color
of the visual cue, or is able to monitor different visual cues that can
be produced at any time by attachment 502.
[0059] In one embodiment, attachment 502 interacts with controller 424 via
a communications interface, such as a USB interface. In another
embodiment, attachment 502 is in electrical communication with one or
several internal modules inside controller 424. For example,
processor/circuit of attachment 502 (as seen in FIG. 5A) is connected to
bus 422 of controller 424 (as seen in FIG. 4), thus allowing the
processor of attachment 502 to communicate with the modules in the
controller attached to the bus. The processor of attachment 502 can
access memory 416 to write or read data directly, or generate interrupts
for processor/circuit 412 of controller 424 to signal an external event
which must be processed by processor 412.
[0060] It should be noted that the embodiment depicted in FIG. 5B is
exemplary and other embodiments, such as the ones shown in FIGS. 5C-H,
may include fewer components. Additionally, the amount of processing
performed at the controller may be more extensive, thus making the
processing at the consoler less burdensome, or less extensive, requiring
the processor to increase the amount of computing required to process the
information received from the controller. For example, FIG. 5C shows one
embodiment of an attachment that includes a light emitting device and
inertial modules. The processor in the controller controls the light in
the attachment, which can be used to improve image recognition or to
provide user feedback. Information captured by the accelerometer,
gyroscope and magnetometer is sent directly via the wireless channel to
the base console, where is processed to determine location and movement.
In other embodiments, only one inertial module is included in the
attachment: the accelerometer, the gyroscope or the magnetometer.
[0061] FIG. 5D shows an embodiment of a controller with an attachment that
includes a speaker and a video camera. The digital information from the
camera is transferred to the memory in the controller, where image
processing is performed by the processor before transmitting the video
data to the console for further processing. The image processing at the
controller may include, video compression, filtering, eliminating frames,
embedding additional information within the video image, etc. FIG. 5E
pictures an embodiment that includes a passive attachment used for image
recognition and location. The attachment does not include any electronic
component inside.
[0062] FIG. 5F shows another embodiment for an auxiliary attachment
module, also referred to as an auxiliary module. The auxiliary attachment
module of FIG. 5F can be connected to the controller via the rear
connector, such that the auxiliary attachment is closer than the body of
the controller to the wrist of the player during normal operation of the
controller. In another embodiment, the auxiliary attachment can be
connected at the front end of the controller, instead of attaching a ball
connector, such that the auxiliary attachment is further away than the
body of the controller from the wrist of the player. The auxiliary
attachment module adds extra capabilities to the controller, such as
ultrasound receipt and transmittal, wireless communications, infrared
communications, light emission, accelerometer, gyroscope, magnetometer,
battery, charger, memory, vibrotactile, etc., or any combination thereof.
Additionally, the auxiliary attachment can include a second connector for
adding other attachments or for charging the controller with the rear
attachment connected.
[0063] FIG. 5G illustrates a controller where the body is connected to
front and rear attachment modules. In this embodiment, the auxiliary
attachment in the rear provides ultrasonic capabilities for two-way
ultrasound communications. In one embodiment, ultrasound communication is
established with the central console to assist in controller location
determination. In another embodiment, ultrasound is used to communicate
with a second controller being held in another hand of the same player
holding the controller. The rear attachment can include several openings
distributed throughout the attachment for sending and transmitting sound.
FIG. 5H illustrates another embodiment for attaching an auxiliary
attachment at the front of the controller. The auxiliary attachment
provides ultrasonic communication capabilities and includes an internal
acoustic chamber that routes ultrasounds to and from the speaker and
microphone towards the outside of the controller. The acoustic chamber
allows multidirectional sound communications using only one emitter and
one receiver. Lateral sound communications can also be used to
communicate with other controllers being held by different players,
thereby increasing the accuracy in determining the locations of the
different players and controllers.
[0064] FIGS. 6A-C illustrate embodiments of attachments for expanding
controller capabilities. FIG. 6A shows controller 602 that can be
connected to spherical attachments 604 and 606. Attachment 606 is larger
than attachment 604 and can be used in applications that require better
visual location detection because of the larger surface presented to the
camera, at the expense of a larger size for the controller-attachment
combination. Each attachment has a unique identifier that can be
transmitted to the controller and to the base station, thus interfacing
with the attachment is performed according to the characteristics of the
device. For example, the base station device can estimate the distance
from the attachment to the image capture device according to the size of
the attachment. In another embodiment, the attachment communicates some
of its internal features to the controller and the base device, such as
size, color, communication capabilities, etc.
[0065] FIG. 6B illustrates two controllers 602 interconnected at one end.
Each controller has an attachment connected, which can be identical or
different. For example, in FIG. 6B the controller on the left has a small
spherical attachment 604 while the controller on the fight has a larger
spherical attachment 606. The attachments can be used to track the
location of the controllers or to add other capabilities, as discussed
above. The controllers are interconnected via attachment 608 with two
connectors, one for each controller. In one embodiment, the controllers
are connector directly without using dual attachment 608.
[0066] FIG. 6C shows one embodiment of a baseball bat attachment 610 that
connects to controller 602 for using the controller-attachment
combination in a baseball simulation game. In one embodiment, baseball
bat attachment 610 includes lights along its length that can be used for
interactivity purpose, such as indicating the strength of the swing or
the location where the imaginary baseball hits the baseball bat
attachment during a swing of the bat.
[0067] FIGS. 7A-D show additional embodiments of attachments for expanding
controller capabilities including two-handed controller converter,
maracas, and biometric reader. FIG. 7A shows attachment 702 connected to
controller 602. When connected, attachment 702 converts the one-hand
controller into a two-hand controller combination. The combination can be
used for two-handed applications, such as driving, or playing interactive
games. Attachment 702 includes buttons, but other embodiments do not
include buttons.
[0068] FIG. 7B shows an embodiment of attachment 704 that is used to
connect two controllers. Attachment 704 includes two spherical sections
for visual tracking. In another embodiment, attachment 704 includes just
one spherical section that can be located in different positions, such as
on the left, the right, or the middle of attachment 704.
[0069] FIG. 7C illustrates attachment 706 that includes beads inside. When
attachment 706 is shaken, the beads inside make a rattling noise, thus
making the controller operate as maracas or as a child's rattle. FIG. 7D
includes an attachment connected to the controller and provide biometric
capabilities. In one embodiment, attachment 708 includes a thumb reader
used to validate the identity of the person holding the controller by
analyzing the biometric data provided by the attachment. The biometric
data can be used to disable the controller or the base system if an
unauthorized user tries to gain access. The biometric data can also be
used for player recognition in order to change the controller and the
base station to a state related to an existing configuration for the
player. For example, a game in the base station can be restarted at a
point where the player last stopped playing the game.
[0070] FIGS. 8A-D depict additional embodiments of attachments for
expanding controller capabilities including an ellipsoidal ball, a cube,
and multiple spheres. FIG. 8A shows an attachment with an ellipsoidal
shape and FIG. 8B shows an attachment in the shape of a cube. FIG. 8C
shows a rear view of an attachment including a sphere with a connector in
the center and a ring of smaller spheres around the central sphere. FIG.
8D includes an attachment formed by the union of three different spheres.
The spheres are configured to be facing the image capture device during
operation of the controller. Each of the spheres can be lit in a
different color, red, green and blue. In another embodiment each of the
spheres can lit in either red, green, or blue, providing for multiple
combinations.
[0071] FIG. 9 illustrates an embodiment of attachment 902 for connecting
two controllers together. Attachment 902 has two connectors for coupling
two respective controllers and form a two-hand controller with an H
shape. In one embodiment attachment 902 acts as a mechanical connector
and in other embodiments attachment 902 also provides an electrical
communication between the controllers enabling the controllers to
interact. For example, when connected, one of the controllers may act as
the master while the other one works as a slave commanded by the master.
[0072] When the connector rigidly connects to both controllers, the
combination unit moves in unison, thus visually tracking movement of one
of the controllers is enough to detect movement and location of the
combination. In other embodiment, both controllers have spherical
attachments connected and they are both tracked by the base station for
redundancy and improved accuracy.
[0073] FIG. 10 shows an attachment with connectors for a controller and
for a second attachment, according to one embodiment. Ring attachment
1004 has connectors on two ends, which can be used to connect controller
1002 and attachment 1006 or two controllers together (not shown). When
attachment 1004 is connected to controller 1002 and to attachment 1006,
attachment 1006 can communicate with controller 1002 in two modes. In one
mode, controller 1002 sends information to attachment 1004, which
processes the information and then forwards the information to attachment
1006, and vice versa. In a second mode, controller 1002 sends the
information directly to attachment 1006 and attachment 1004 acts as an
electrical conduit for the information. In this second mode, attachment
1006 may be operating as if it were directly connected to controller 1002
and may not be "aware" that attachment 1004 is connected in between. This
allows controller 1002 to have several attachments without the complexity
of having each attachment handle the complexity of the different
interconnection methods.
[0074] Attachments 1004 and 1006 add features to controller 1002. For
example, attachment 1004 can provide ultrasonic communication, an input
wheel, or an extra battery, while attachment 1006 provides a visual
interface or a microphone.
[0075] FIGS. 11A-C illustrate additional embodiments of attachments for
expanding controller capabilities including a microphone, a flashlight,
and attachment connected in the back of the controller. FIG. 11A shows a
controller with microphone attachment 1102. Attachment 1102 contains a
microphone and a soft shell to protect the microphone and to let sound
reach the microphone with low sound resistance. The combination is used
in applications such as Karaoke or voice-command entry. In one
embodiment, the microphone is a directional microphone which attenuates
or completely eliminates sounds coming from preconfigured directions.
[0076] FIG. 11B illustrates adding attachment 1104 to convert the
controller into a flashlight, and FIG. 11C shows attachment 1106 that
connects to the end of the controller closer to the player when the
controller is in use. In one embodiment, attachment 1106 is a
rechargeable battery used to power the controller.
[0077] FIGS. 12A-D illustrate embodiments for connecting the attachment to
the controller. FIG. 12A shows controller 1202 and attachment 1208.
Controller 1202 includes slot 1204 where connector 1206 from attachment
1208 fits. The connector establishes a mechanical coupling and can
include electrical contacts. Attachment ring 120, as seen in FIG. 12B,
includes an aperture where protruding part 1212 fits. Once protruding
part 1212 is inside attachment ring 1210, attachment 1208 can rotate to
securely fix attachment 1208 with controller 1202. The attachment can
rotate to several positions that are detected by different connectors in
attachment ring 1210. The different positions can be used as an input to
the controller, for example to set a level of brightness for attachment
1208.
[0078] FIG. 12C shows controller and attachment in a connected position
and FIG. 12D shows a frontal view of attachment 1208. It should be
appreciated that the embodiments illustrated in FIGS. 12A-D are exemplary
forms of connectors. Other embodiments may utilize different mechanical
and electrical connections. The embodiments illustrated in FIGS. 12A-D
should therefore not be interpreted to be exclusive or limiting, but
rather exemplary or illustrative.
[0079] FIGS. 13A-B shows different embodiments for charging an attachment.
FIG. 13A shows an spherical attachment that connects to AC power via a
cord that plugs into the wall outlet and to the connector in the
attachment. In one embodiment, the cord includes a transformer AC/DC, and
in another embodiment, the transformer is part of the attachment. FIG.
13B illustrates charging the attachment via a cable that connects to a
port in a computing device. In one example, the port is a USB port. The
USB connection can also be used to communicate with the computing device.
[0080] FIGS. 14A-C illustrate embodiments for different connectors in a
controller. FIG. 14A depicts a controller with connector 1450 at the
front end of the controller. FIG. 14B shows a controller with connectors
1450, 1452, and 1456 placed at the front, the back and the body of the
controller, respectively. FIG. 14C illustrates a controller with
crosshair attachments 1458a-b at the top. The crosshair attachments can
be used for aiming in shooting games.
[0081] FIG. 15 depicts one embodiment of a method for interfacing with a
gaming system to interact with a computer program rendering interactive
content on a display. In operation 152, an attachment is connected to the
controller, which enables the controller to send or receive information,
or both send and receive information. In operation 154, the controller
sends information to the base station via the attachment, and in
operation 156 the controller receives information from the attachment
that was sent from the base station to the attachment. It should be noted
that although operations 154 and 156 are represented in parallel flows,
operations 154 and 156 are considered independent and can be performed
simultaneously, or in the alternative. Further, operations 154 and 156
can be performed at different times and operations 154 and 156 are not
required to be performed in parallel synchronously, although they can
performed at the same time in some instances.
[0082] After the controller sends information, a state of the computer
program is updated in operation 160. After the controller receives
information, a state of the controller is updated in operation 158.
[0083] FIG. 16 is a block diagram of the different elements in the
entertainment system in accordance with one embodiment. The base
computing system and its components are located on the left side of FIG.
16, and the player environment is shown on the right side. The base
computing system includes a processor, a memory area, a clock, and
communication interfaces. The communication interfaces include a
radio-frequency (RF) interface for wireless communications to the
controllers, such as communications using the WiFi.TM. protocol. Other
communications methods include image capturing, sound transmission and
reception (ultrasonic in this embodiment), and light emitters.
[0084] The different communication devices connected to the base computing
system connect to the respective controllers inside the computing system.
The memory area includes running programs, an image processing area, a
sound processing area, and a clock synchronization area. Running programs
include a gaming program, image processing program, sound processing
program, clock synchronization program, etc. These programs use the
corresponding areas of memory, such as the image processing area
containing image data, the sound processing area containing ultrasound
communications data, and the clock synchronization area used for the
synchronization with remote devices.
[0085] Several embodiments for controller configuration are shown in the
player environment area. Controller A represents a "fully loaded"
controller with many of the features previously described. Controller A
includes a Clock Synchronization (CS) module used for clock
synchronization with the base computing system; a Sound Receiver (SRx)
for receiving ultrasonic data; a Sound Transmitter (SRx) for sending
ultrasonic data; a WiFi (WF) module for WiFi communications with
computing system 700; an Acoustic Chamber (AC) for conducting sound to
and from the front and/or the sides of the controller; an Image Capture
(IC) device, such as a digital video camera, for capturing image data;
and a Light Emitter (LE) in the infrared or visible spectrum for easier
image recognition from the image processing module at computing system
700.
[0086] Additionally, controller A includes a connector (not shown)
configured to be coupled and decoupled to an attachment, such as a
spherical section, to improve image recognition by a remote capture
device. The light created by the light emitter can be in the infrared or
the visible spectrum, therefore the image capture device will work in the
same light spectrum. The different components in Controller A can be
implemented as separate devices or modules inside Controller A. In
another embodiment, the different components in Controller A are grouped
into a smaller number of integrated components enabling a more compact
implementation. The various controllers can also include one or more USB
plugs, to enable charging of the controllers when connected to the game
station or a computer.
[0087] According to the intended use of a given controller, simpler
configurations can be used with less features than those described for
controller A. Some embodiments of simpler devices are shown with respect
to controllers B-E utilizing a subset of features from those described
for controller A. The person skilled in the art will readily appreciate
that similar configurations are possible within the spirit of the
invention by adding or subtracting components, as long as the principles
of the invention are maintained.
[0088] FIG. 17 illustrates hardware and user interfaces that may be used
to determine controller location, in accordance with one embodiment of
the present invention. FIG. 17 schematically illustrates the overall
system architecture of the Sony.RTM. Playstation 30 entertainment device,
a console that may be compatible for implementing an expandable
controller in accordance with one embodiment of the present invention. A
system unit 1400 is provided, with various peripheral devices connectable
to the system unit 1400. The system unit 1400 comprises: a Cell processor
1428; a Rambus.RTM. dynamic random access memory (XDRAM) unit 1426; a
Reality Synthesizer graphics unit 1430 with a dedicated video random
access memory (VRAM) unit 1432; and an I/O bridge 1434. The system unit
1400 also comprises a Blu Ray.RTM. Disk BD-ROM.RTM. optical disk reader
1440 for reading from a disk 1440a and a removable slot-in hard disk
drive (HDD) 1436, accessible through the I/O bridge 1434. Optionally the
system unit 1400 also comprises a memory card reader 1438 for reading
compact flash memory cards, Memory Stick.RTM. memory cards and the like,
which is similarly accessible through the I/O bridge 1434.
[0089] The I/O bridge 1434 also connects to six Universal Serial Bus (USB)
2.0 ports 1424; a gigabit Ethernet port 1422; an IEEE 802.11b/g wireless
network (Wi-Fi) port 1420; and a Bluetooth.RTM. wireless link port 1418
capable of supporting of up to seven Bluetooth connections.
[0090] In operation, the I/O bridge 1434 handles all wireless, USB and
Ethernet data, including data from one or more game controllers
1402-1403. For example when a user is playing a game, the I/O bridge 1434
receives data from the game controller 1402-1403 via a Bluetooth link and
directs it to the Cell processor 1428, which updates the current state of
the game accordingly.
[0091] The wireless, USB and Ethernet ports also provide connectivity for
other peripheral devices in addition to game controllers 1402-1403, such
as: a remote control 1404; a keyboard 1406; a mouse 1408; a portable
entertainment device 1410 such as a Sony Playstation Portable.RTM.
entertainment device; a video camera such as an EyeToy.RTM. video camera
1412; a microphone headset 1414; and a microphone 1415. Such peripheral
devices may therefore in principle be connected to the system unit 1400
wirelessly; for example the portable entertainment device 1410 may
communicate via a Wi-Fi ad-hoc connection, whilst the microphone headset
1414 may communicate via a Bluetooth link.
[0092] The provision of these interfaces means that the Playstation 3
device is also potentially compatible with other peripheral devices such
as digital video recorders (DVRs), set-top boxes, digital cameras,
portable media players, Voice over IP telephones, mobile telephones,
printers and scanners.
[0093] In addition, a legacy memory card reader 1416 may be connected to
the system unit via a USB port 1424, enabling the reading of memory cards
1448 of the kind used by the Playstation.RTM. or Playstation 20 devices.
[0094] The game controllers 1402-1403 are operable to communicate
wirelessly with the system unit 1400 via the Bluetooth link, or to be
connected to a USB port, thereby also providing power by which to charge
the battery of the game controllers 1402-1403. Game controllers 1402-1403
can also include memory, a processor, a memory card reader, permanent
memory such as flash memory, light emitters such as LEDs or infrared
lights, microphone and speaker for ultrasound communications, an acoustic
chamber, a digital camera, an internal clock, a recognizable shape such
as a spherical section facing the game console, and wireless
communications using protocols such as Bluetooth.RTM., WiFi.TM., etc.
[0095] Game controller 1402 is a controller designed to be used with two
hands, and game controller 1403 is a single-hand controller with a
connector for expansion capabilities via a hardware attachment. In
addition to one or more analog joysticks and conventional control
buttons, the game controller is susceptible to three-dimensional location
determination. Consequently gestures and movements by the user of the
game controller may be translated as inputs to a game in addition to or
instead of conventional button or joystick commands. Optionally, other
wirelessly enabled peripheral devices such as the Playstation.TM.
Portable device may be used as a controller. In the case of the
Playstation.TM. Portable device, additional game or control information
(for example, control instructions or number of lives) may be provided on
the screen of the device. Other alternative or supplementary control
devices may also be used, such as a dance mat (not shown), a light gun
(not shown), a steering wheel and pedals (not shown) or bespoke
controllers, such as a single or several large buttons for a
rapid-response quiz game (also not shown).
[0096] The remote control 1404 is also operable to communicate wirelessly
with the system unit 1400 via a Bluetooth link. The remote control 1404
comprises controls suitable for the operation of the Blu Ray.TM. Disk
BD-ROM reader 1440 and for the navigation of disk content.
[0097] The Blu Ray.TM. Disk BD-ROM reader 1440 is operable to read CD-ROMs
compatible with the Playstation and PlayStation 2 devices, in addition to
conventional pre-recorded and recordable CDs, and so-called Super Audio
CDs. The reader 1440 is also operable to read DVD-ROMs compatible with
the Playstation 2 and PlayStation 3 devices, in addition to conventional
pre-recorded and recordable DVDs. The reader 1440 is further operable to
read BD-ROMs compatible with the Playstation 3 device, as well as
conventional pre-recorded and recordable Blu-Ray Disks.
[0098] The system unit 1400 is operable to supply audio and video, either
generated or decoded by the Playstation 3 device via the Reality
Synthesizer graphics unit 1430, through audio and video connectors to a
display and sound output device 1442 such as a monitor or television set
having a display 1444 and one or more loudspeakers 1446. The audio
connectors 1450 may include conventional analogue and digital outputs
whilst the video connectors 1452 may variously include component video,
S-video, composite video and one or more High Definition Multimedia
Interface (HDMI) outputs. Consequently, video output may be in formats
such as PAL or NTSC, or in 720 p, 1080 i or 1080 p high definition.
[0099] Audio processing (generation, decoding and so on) is performed by
the Cell processor 1428. The Playstation 3 device's operating system
supports Dolby.RTM. 5.1 surround sound, Dolby.RTM. Theatre Surround
(DTS), and the decoding of 7.1 surround sound from Blu-Ray.RTM. disks.
[0100] In the present embodiment, the video camera 1412 comprises a single
charge coupled device (CCD), an LED indicator, and hardware-based
real-time data compression and encoding apparatus so that compressed
video data may be transmitted in an appropriate format such as an
intra-image based MPEG (motion picture expert group) standard for
decoding by the system unit 1400. The camera LED indicator is arranged to
illuminate in response to appropriate control data from the system unit
1400, for example to signify adverse lighting conditions. Embodiments of
the video camera 1412 may variously connect to the system unit 1400 via a
USB, Bluetooth or Wi-Fi communication port. Embodiments of the video
camera may include one or more associated microphones and also be capable
of transmitting audio data. In embodiments of the video camera, the CCD
may have a resolution suitable for high-definition video capture. In use,
images captured by the video camera may for example be incorporated
within a game or interpreted as game control inputs. In another
embodiment the camera is an infrared camera suitable for detecting
infrared light.
[0101] In general, in order for successful data communication to occur
with a peripheral device such as a video camera or remote control via one
of the communication ports of the system unit 1400, an appropriate piece
of software such as a device driver should be provided. Device driver
technology is well-known and will not be described in detail here, except
to say that the skilled man will be aware that a device driver or similar
software interface may be required in the present embodiment described.
[0102] FIG. 18 illustrates additional hardware that may be used to process
instructions, in accordance with one embodiment of the present invention.
Cell processor 1428 has an architecture comprising four basic components:
external input and output structures comprising a memory controller 1560
and a dual bus interface controller 1570A, B; a main processor referred
to as the Power Processing Element 1550; eight co-processors referred to
as Synergistic Processing Elements (SPEs) 1510A-H; and a circular data
bus connecting the above components referred to as the Element
Interconnect Bus 1580. The total floating point performance of the Cell
processor is 218 GFLOPS, compared with the 6.2 GFLOPs of the Playstation
2 device's Emotion Engine.
[0103] The Power Processing Element (PPE) 1550 is based upon a two-way
simultaneous multithreading Power 1470 compliant PowerPC core (PPU) 1555
running with an internal clock of 3.2 GHz. It comprises a 512 kB level 2
(L2) cache and a 32 kB level 1 (L1) cache. The PPE 1550 is capable of
eight single position operations per clock cycle, translating to 25.6
GFLOPs at 3.2 GHz. The primary role of the PPE 1550 is to act as a
controller for the Synergistic Processing Elements 1510A-H, which handle
most of the computational workload. In operation the PPE 1550 maintains a
job queue, scheduling jobs for the Synergistic Processing Elements
1510A-H and monitoring their progress. Consequently each Synergistic
Processing Element 1510A-H runs a kernel whose role is to fetch a job,
execute it and synchronized with the PPE 1550.
[0104] Each Synergistic Processing Element (SPE) 1510A-H comprises a
respective Synergistic Processing Unit (SPU) 1520A-H, and a respective
Memory Flow Controller (MFC) 1540A-H comprising in turn a respective
Dynamic Memory Access Controller (DMAC) 1542A-H, a respective Memory
Management Unit (MMU) 1544A-H and a bus interface (not shown). Each SPU
1520A-H is a RISC processor clocked at 3.2 GHz and comprising 256 kB
local RAM 1530A-H, expandable in principle to 4 GB. Each SPE gives a
theoretical 25.6 GFLOPS of single precision performance. An SPU can
operate on 4 single precision floating point members, 4 32-bit numbers, 8
16-bit integers, or 16 8-bit integers in a single clock cycle. In the
same clock cycle it can also perform a memory operation. The SPU 1520A-H
does not directly access the system memory XDRAM 1426; the 64-bit
addresses formed by the SPU 1520A-H are passed to the MFC 1540A-H which
instructs its DMA controller 1542A-H to access memory via the Element
Interconnect Bus 1580 and the memory controller 1560.
[0105] The Element Interconnect Bus (EIB) 1580 is a logically circular
communication bus internal to the Cell processor 1428 which connects the
above processor elements, namely the PPE 1550, the memory controller
1560, the dual bus interface 1570A,B and the 8 SPEs 1510A-H, totaling 12
participants. Participants can simultaneously read and write to the bus
at a rate of 8 bytes per clock cycle. As noted previously, each SPE
1510A-H comprises a DMAC 1542A-H for scheduling longer read or write
sequences. The EIB comprises four channels, two each in clockwise and
anti-clockwise directions. Consequently for twelve participants, the
longest step-wise data-flow between any two participants is six steps in
the appropriate direction. The theoretical peak instantaneous EIB
bandwidth for 12 slots is therefore 96 B per clock, in the event of full
utilization through arbitration between participants. This equates to a
theoretical peak bandwidth of 307.2 GB/s (gigabytes per second) at a
clock rate of 3.2 GHz.
[0106] The memory controller 1560 comprises an XDRAM interface 1562,
developed by Rambus Incorporated. The memory controller interfaces with
the Rambus XDRAM 1426 with a theoretical peak bandwidth of 25.6 GB/s.
[0107] The dual bus interface 1570A,B comprises a Rambus FlexIO.RTM.
system interface 1572A,B. The interface is organized into 12 channels
each being 8 bits wide, with five paths being inbound and seven outbound.
This provides a theoretical peak bandwidth of 62.4 GB/s (36.4 GB/s
outbound, 26 GB/s inbound) between the Cell processor and the I/O Bridge
700 via controller 170A and the Reality Simulator graphics unit 200 via
controller 170B.
[0108] Data sent by the Cell processor 1428 to the Reality Simulator
graphics unit 1430 will typically comprise display lists, being a
sequence of commands to draw vertices, apply textures to polygons,
specify lighting conditions, and so on.
[0109] Embodiments of the present invention may be practiced with various
computer system configurations including hand-held devices,
microprocessor systems, microprocessor-based or programmable consumer
electronics, minicomputers, mainframe computers and the like. The
invention can also be practiced in distributed computing environments
where tasks are performed by remote processing devices that are linked
through a wire-based or wireless network.
[0110] With the above embodiments in mind, it should be understood that
the invention can employ various computer-implemented operations
involving data stored in computer systems. These operations are those
requiring physical manipulation of physical quantities. Any of the
operations described herein that form part of the invention are useful
machine operations. The invention also relates to a device or an
apparatus for performing these operations. In one embodiment, the
apparatus can be specially constructed for the required purpose (e.g. a
special purpose machine), or the apparatus can be a general-purpose
computer selectively activated or configured by a computer program stored
in the computer. In particular, various general-purpose machines can be
used with computer programs written in accordance with the teachings
herein, or it may be more convenient to construct a more specialized
apparatus to perform the required operations.
[0111] The invention can also be embodied as computer readable code on a
computer readable medium. The computer readable medium is any data
storage device that can store data, which can be thereafter be read by a
computer system. Examples of the computer readable medium include hard
drives, network attached storage (NAS), read-only memory, random-access
memory, CD-ROMs, CD-Rs, CD-RWs, magnetic tapes and other optical and
non-optical data storage devices. The computer readable medium can
include computer readable tangible medium distributed over a
network-coupled computer system so that the computer readable code is
stored and executed in a distributed fashion.
[0112] Although the method operations were described in a specific order,
it should be understood that other housekeeping operations may be
performed in between operations, or operations may be adjusted so that
they occur at slightly different times, or may be distributed in a system
which allows the occurrence of the processing operations at various
intervals associated with the processing, as long as the processing of
the overlay operations are performed in the desired way.
[0113] Although the foregoing invention has been described in some detail
for purposes of clarity of understanding, it will be apparent that
certain changes and modifications can be practiced within the scope of
the appended claims. Accordingly, the present embodiments are to be
considered as illustrative and not restrictive, and the invention is not
to be limited to the details given herein, but may be modified within the
scope and equivalents of the appended claims.
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